PS3 Games Review: Pro Evolution Soccer 2009

For all football fans, games such as Pro Evolution Soccer have given us the chance to play as our favourite team and take on the rest of the world. A new version has been released each year since its introduction to the market in 1998, and each time the graphics and special effects never let us down.


This year’s version is no different with extra special add-ons designed to make the game play even more realistic. The first, and most notable, is the deal they have with the Champions League. The game now has a fully licensed tournament complete with the traditional theme tune.


Looking a bit more into the game play, it is obvious that Konami (the makers) have put a bit more thought into special effects. It is the small details that make it a great game, for example, if it is raining you have to make sure your passes have more weight behind them or else they will not reach their target.



The other major addition to the game is the inclusion of “Become a Legend”. This is where you start as 17 year old that has just turned professional and trying to make it in the game. You only control your player during matches, which at first is strange for those who have played the game for a while. This means you have to make your own runs and get yourself in a position to score that all important goal.



The only quarrel that many people have with the Pro Evolution series is they only have the rights to have the official data for 2 teams, this changes each year and this year it is Manchester United and Liverpool. All the other teams have nicknames based on their geographical location.
Those looking to buy the game on the PS2 need to be aware that this does not have the Champions league on and due to the PS2 you do not get the full effect of the graphics.



Pro Evolution Soccer 2009 is a great present for football fans this Christmas. Pro Evolution Soccer 2009 one of the best football games ever, it is available on the PS3 and Xbox 360 where you can find the best deals online.
Then safety first , roll over the sites below, register, download, play, enjoy, send to family and friends, they have all been certified safe by our inhouse software engineers
1. The New PS website HERE..
2. PS Game downlods store: HERE...
3.PS world downloads HERE...
4. Ps Movie downloadsite: HERE...

What Will The PSP Do In 2009?


What Will The PSP Do In 2009?


[With Sony's PlayStation Portable software sales still arguably not meeting expectations, Gamasutra's Matt Matthews predicts how Sony will change its handheld strategy in 2009 -- expecting an even more drastic shift towards online software distribution, a new UMD-less PSP model, and possibly even a PSP phone.]While Sony's PlayStation Portable (PSP) is clearly the most successful non-Nintendo handheld game system ever sold, few would argue that it has lived up to its potential.The system continues to post strong hardware sales figures, but few software titles have sold well, and only three titles have broken a million units in sales according to recent reports.Sony has been dropping hints about the future of the PSP.

Responding to a report on declining PSP software releases published on Edge Online in late September 2008, John Koller (SCEA director of hardware marketing) explained that Sony had been evangelizing the system to publishers, stoking the hardware sales fires, and preparing to push the system harder in the coming year.So far, we have few concrete details on Sony's PSP plans in 2009. However, the company's actions in the last year, both on the PSP and on the PS3, provide plenty of room for reasonable speculation.Before we dig in, keep in mind that the points outlined below are from the perspective of the U.S. market.
The PSP has a stronger standing in Japan -- where Capcom's Monster Hunter franchise has helped tremendously -- and in Europe, the PSP has seen a decline in popularity in the face of outstanding Nintendo DS sales.Now, on to the predictions.1. Online Software DistributionIn the coming year, Sony will likely shift from a brick-and-mortar retail strategy to a business model more akin to the model used by Apple for the iPod and iPhone.
The best evidence of this was the discreet Thanksgiving release of PBR Out of the Chute, a PSP bull-riding game developed by D2C. The game itself isn't as important as what it represents: the first third-party game released exclusively via the PlayStation Store without a corresponding disc release (Out of the Chute was also released at retail for PlayStation 2 and Wii in late October 2008.).Before Out of the Chute, the online store served mostly as an outlet for first- and third-party games which had previously been published on UMD, the PSP's proprietary disc medium.
Most of the third-party PSP titles on the PS Store are lesser-known properties, although the recent release of D3 Publisher's Puzzle Quest on the service has raised the bar.By deprecating UMD sales, Sony achieves several important goals for the PSP platform:- Reducing the barriers to entry for smaller developers, having removed the physical medium publishing issue.- Encouraging owners to tie software directly to their system, reducing its resale value.
Downloaded software has no resale value, and users will be less likely to abandon the investment they've made in the system, much as users are loathe to abandon the iPod after investing in music purchased from the iTunes Music Store.- Meeting the lifestyle preferences of teenagers, the system's target audience for the past two years.The experience with Out of the Chute will serve as a testbed for third parties, but Sony can already point to its first-party games that have been launched exclusively on the PS Store: flOw, echochrome, Syphon Filter: Combat Ops, and Ape Quest.
The last of these was an experiment in for-pay downloadable content, a relatively untested business model on the handheld.If prices are competitive, Sony may even stop some fraction of the casual piracy that has plagued its system through a string of firmware hacks.2. Parallel PSP And PS3/PSN DevelopmentThe PSP versions of flOw and echochrome -– which recreate the experience of the PS3 games on the handheld screen –- suggest a possible new model for development for Sony platforms. Many PS3 games distributed via PSN could potentially be implemented on the PSP with few alterations.Consider, for example, popular PSN games like
The Last Guy, PixelJunk Monsters, and Bionic Commando: Rearmed. Not one of these games is so detailed or complex that it couldn't be handled on the PSP with modest modifications, at most.This relationship could work both ways. Since there are lower expectations for PSN-distributed PS3 games, games which originally targeted the PSP could be simultaneously ported to the PS3 and reach a larger audience.
The PS Store itself could offer bundles with both versions, for owners of both systems.Lest it seem too much to extrapolate from just the PSP versions of echochrome and flOw, keep in mind that the PS3 titles Everyday Shooter and Super Stardust HD (renamed Super Stardust Portable) have just been released for PSP, offering much of the functionality of the originals on the smaller handheld system.3. Finally, The UMD-less PSPEven though the PSP-3000 just launched, Sony will consider a new UMD-less model in 2009. Freed from a mechanical drive and corresponding battery drain, Sony can choose to slim the system down further, offer extended battery life, add functionality (such as solid state local storage), or some combination of all of these.
In lieu of the UMD, local storage would be essential. Even 4GB of on-board flash memory would be sufficient for a base model, and high-end users could supplement with 8GB or larger Memory Sticks Pro Duos.The death of UMD will also mean the death of the UMD movie.
Fortunately, Sony's PlayStation Video Store is positioned for access directly from the PSP or via the PlayStation 3, so the PSP will continue to serve as a portable movie device.
4. Possibly A PSP PhoneSony has made some moves that suggest the possibility of a PSP phone, and such a device would put the PSP more in competition with Apple's iPhone than with the Nintendo DS (or even its successor, the Nintendo DSi).With its multimedia capabilities, integrated online store, and built-in Skype, the current PSP is further away from the ideal dedicated gaming system than it was when it first launched.Would the addition of cell phone capabilities, Bluetooth, and a touchscreen to the PSP make it a strong competitor in either market? This is a difficult question, and the future of a PSP phone is far from guaranteed.In just 16 months, the iPhone reached about 1/3 of the global hardware base of the PSP, and any PSP phone would need impressive technology and strong marketing to position itself as a viable competitor.
5. Fresh Retail StrategyOne of the more interesting comments that Koller made to Edge Online in September was this one: “I think going into next year, we’re going to see significant growth. We’re counseling retail to be ready for it.”If Sony pushes the PSP as a product that gets it content strictly online, that doesn't mean it is abandoning retail. Quite the contrary, Sony would seek different relationships, ones that benefit both Sony and the retailers.One could imagine a new retail strategy that focuses on these key areas:- High-margin hardware bundles, which have constituted the majority of PSP hardware sales since 2007, at the least.- Vouchers for PSP games to be downloaded via the PS Store, similar to the manner in which The Lost & The Damned is currently being marketed by GameStop (The Lost & The Damned is the exclusive add-on content for the Xbox 360 version of Grand Theft Auto IV).- Vouchers for PSP movies to be downloaded via the PS Store, in lieu of the current retail UMD releases.- Higher visibility for PS Store cards, for those key teenage consumers without access to credit cards.These changes would be relatively easy for big box retailers like Walmart and Target to implement, with consumer and sales associate education being perhaps the most significant impediment.
The PSP sections at big box retailers have been shrinking of late, but vouchers and bundles would easily fit within the existing space or be modestly expanded to accommodate a growing array of vouchers.For specialty retailers like GameStop, however, these changes would mean the end of used game revenue. Make no mistake, that would be a bitter pill for GameStop to swallow.
Sony might need to provide greater incentives, such as exclusive hardware bundles, to keep these retailers on board.All SpeculationRecall, this is just speculation limited to a PSP revival in the United States. Sony could simply stick to the traditional retail model, encourage third parties with standard incentives, and gradually upgrade the PSP hardware while retaining the UMD drive.However, Sony has made great strides in the past year both in its online service and PSP hardware capabilities. It is reasonable to think they will try to capitalize on these gains in at least some of the ways outlined above.
1. For the 2009 all ps software: open here
2. 2009 ps software and wallpaper: open here
3. In order to keep playing all your previous games in your ps in 2009, you need a psp downgrader HERE
Games:
1. The New PS website HERE..
2. PS Game downlods store: HERE...
3.PS world downloads HERE...
4. Ps Movie downloadsite: HERE...

THE BEST OF 2008 PLAYSTATION PS GAMES TOWARDS THE BEST OF 2009 POSSIBLE PS GAMES DOWNLOADS



Before its launch two years ago, Sony's Blu-ray-powered PlayStation 3 looked poised to continue the company's dominance of the game industry. Now it's scraping for exclusive content.



It's no coincidence that all but one of the games on Wired.com writers' list were bankrolled by Sony itself. The maker of PlayStation 3 has ramped up its internal game development efforts in an attempt to differentiate its expensive, third-place box. And it's doing quite a good job at it, judging by 2008's software lineup. Will it be enough to save PlayStation 3's bacon in 2009?


5. Wipeout HD

The warp-speed space-racing game with the techno soundtrack has been around since the original PlayStation, and the latest one had the the same effect on me that the original did way back when: Sheer audiovisual overload that made my jaw drop. The levels may not be new, but they are astonishing in their high-res, richly detailed splendor. And if you can play it without Pilot Assist turned on, I salute you. -- Chris Baker


4. Resistance 2


Come for the clever arsenal and vibrant alternate-history atmosphere, stay for the 60-player fragfests and sprawling cooperative campaigns. Resistance 2 doesn't reinvent the first-person shooter genre, but it raises the bar with a compelling story and varied, entertaining gameplay taking precedence over fetishistic sprays of gore. -- Nate Ralph

3. PixelJunk Eden


The tower defense game PixelJunk Monsters was cool, but it's Eden that's made us fall in love with this series of inventive downloadable games. Pollinate flowers and explore lush vertical spaces in this hybrid of puzzles, platformers, and interactive art installations. Eden couples gorgeous environments with delectably challenging swing-and-leap mechanics. -- Nate Ralph


2. Metal Gear Solid 4: Guns of the Patriots


Defying prevailing trends in the Japanese development community, perfectionist game designer Hideo Kojima refused to slap together an Xbox 360 version of his masterpiece. We can see why. Guns of the Patriots takes full advantage of the double-layered Blu-ray disc's luxurious 50 GB of storage, offering a dozen or so hours of lavishly produced cinematic scenes. It's one of the most amazing experiences on PS3, even if Solid Snake's trademark stealth-action gameplay took a distinct back seat. -- Chris Kohler
1. LittleBigPlanet

At first blush, LittleBigPlanet is unassuming: Charming Mario-style mascot action games with adorable art style are a dime a dozen. But this platform game doubles as a development platform. The friendly design interface allows players to create levels that are just as clever than the standard ones -- or more so. And the freedom that it allows them to share their creations has the potential to transform the game industry. The line between game player and game designer is collapsing. -- Chris Baker